Chris J. Young
Publications

PUBLICATIONS

Books

Young, C. J. (2013). From Nowhere: utopian and dystopian visions of our past, present, and future. Toronto: Thomas Fisher Rare Book Library. 98 p.

Journal Articles

Young, C. J. (2016). “The Bibliographical Variants Between The Last of Us and The Last of Us Remastered”. Papers of the Bibliographical Society of America 110(4): 459-484. DOI: https://doi.org/10.1086/689754

Young, C. J. (2015). “Understanding Games and the Industry that Produces Them: A Review of the Edited Volume The Video Game Industry”. Journal of Games Criticism 2(2): http://gamescriticism.org/reviews/young-2-2.

Special Journal Issue in Preparation

Young, C. J. & de Peuter, G. (Eds.). “Digital Games and Labour.” Special issue in preparation for Television and New Media.

Journal Articles in Preparaton

Young, C. J.“‘Crunch’ at the Game Jam: Informal Working Conditions of Everyday Gamemakers”

PRESENTATIONS

Refereed Papers Accepted

Nieborg, D., Young, C. J., & Joseph, D. (2018). “App Imperialism: The Political Econony of the Canadian App Store”. Paper to be presented at the Association of Internet Researchers (Montréal, Canada, October 11-13, 2018).

Keogh, B., Banks, J., Whitson, J., Parker, F., & Young, C. J. (2018). “Transnational Communities of Practice: The Value Regimes of ‘Indie’ and Sustainable Game Development in Canada and Australia”. Panel of papers to be presented at the Association of Internet Researchers (Montréal, Canada, October 11-13, 2018).

Refereed Papers Presented

Nieborg, D., Young, C. J., & Joseph, D. “Firm-Level Diversity in the App Store: Towards a Classification Taxonomy of the Game Industry”. Paper to be presented at the Canadian Game Studies Association Conference (Regina, Canada, May 30-June 1, 2018).

Young, C. J. (2017). “Penny Dreadful Games: Platforms of Digital Distribution within the Video Game Industry”. Paper presented at the Indie Interfaces Symposium. (Montréal, Canada, September 28-30, 2017).

Young, C. J. & Grimes, S. M. (2017). “Breaking the Rules: Revisiting Notions of the Gamemaker”. Paper presented at the Canadian Game Studies Association Conference. (Toronto, Canada, June 1-3, 2017).

Young, C. J. (2017). “Scenes as Palimpsests: The Toronto Gamemaker Scene”. Paper presented at the Canadian Communication Association Conference. (Toronto, Canada, May 30-June 2, 2017).

Young, C. J. (2017). “Paratextual Surrogates: Shadows of the Digital Object”. Paper presented at the Bibliographical Society of Canada Conference. (Toronto, Canada, May 30, 2017).

Young, C. J. (2017). “‘Crunch’ at the Game Jam: Making Videogames and Taking Field Notes”. Paper presented at the Cultural Studies Association Conference. (Washington, D.C., United States, May 25-27, 2017).

Young, C. J. (2016). “The Collation Game: Identifying the Bibliographical Variances Between The Last of Us and The Last of Us Remastered ”. Paper presented at the Annual Meeting of the Bibliographical Society of America. (New York, United States, January 29, 2016). Received Pantzer New Scholar Award and $600 Honorarium.

Young, C. J. (2015). ““I know my code when I see it”: a bibliographic analysis of authorship in the game assets and code of Ubisoft and Warner Brothers Games”. Lightening paper presented by the Society for the History of Authorship, Reading & Publishing International Conference. (Longueuil/Montreal, Canada, July 7-10, 2015).

Young, C. J. (2015). “The informal “working” conditions of hobbyist digital game developers”. Paper presented at the Canadian Association for Work and Labour Studies Conference. (Ottawa, Canada, June 4-5, 2015). Received $200 Travel Grant.

Refereed Panels Presented

Parker, F., Whitson, J., Livermore, O., & Young, C. J. (2015). “Capturing Canadian Indie Games”. Panel at the Canadian Game Studies Association Conference. (Ottawa, Canada, June 3-5, 2015).

Hartel, J., Young, C. J., Ruthven, I. & Wilson, M. (2014). “State of Play: Information Phenomena in a Leisure Context”. Panel at the Information Seeking in Context International Conference. (Leeds, UK, September 2-5, 2014).